Sound Research WIKINDX

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Displaying 1 - 10  of 10 (Bibliography: WIKINDX Master Bibliography)
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Altman, R. (1992). Introduction: Sound/history. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 113–125). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 26/10/2004, 11:56
Collins, K. E. Video games audio. Retrieved November 19, 2003, from http://www.dullien-inc. ... llins/texts/vgaudio.pdf   
Added by: Mark Grimshaw-Aagaard 09/09/2004, 20:50
Kallinen, K., & Ravaja, N. (2007). Comparing speakers versus headphones in listening to news from a computer: Individual differences and psychophysiological responses. Computers in Human Behavior, 23(1), 303–317.   
Added by: Mark Grimshaw-Aagaard 01/06/2010, 04:32
Mactavish, A. (2002). Technological pleasure: The performance and narrative of technology in Half-Life and other high-tech computer games. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 33–49). London: Wallflower Press.   
Last edited by: Mark Grimshaw-Aagaard 13/01/2006, 13:10
Maitland, F. (2001). The risk factor. Retrieved September 18, 2003, from http://www.gignews.com/fraseredit.htm   
Added by: Mark Grimshaw-Aagaard 14/09/2004, 09:47
McDonald, G. A brief timeline of video game music. Retrieved September 18, 2003, from http://www.gamespot.com ... eatures/video/vg_music/   
Added by: Mark Grimshaw-Aagaard 17/09/2004, 07:52
Mendels, P. (2007). The audio adventurer. Unpublished thesis Master's, Eindhoven University of Technology.   
Added by: Mark Grimshaw-Aagaard 15/01/2009, 11:06
Tsingos, N., Gallo, E., & Drettakis, G. (2003). Breaking the 64 spatialized sources barrier. Gamasutra, Retrieved September 19, 2004, from http://www.gamasutra.co ... 0030528/tsingos_pfv.htm   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:10
Wolf, M. J. P. (2001). Introduction. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 1–9). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 08/10/2004, 16:57
Wolf, M. J. P. (2001). The video game as a medium. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 13–33). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 08/10/2004, 16:59
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)