Sound Research WIKINDX

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Friberg, J., & Gärdenfors, D. 2004, June 3–5, Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore.  
Added by: Mark Grimshaw-Aagaard 4/4/16, 1:09 PM
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.  
Last edited by: Mark Grimshaw-Aagaard 10/14/08, 12:12 AM
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.  
Added by: Mark Grimshaw-Aagaard 3/13/06, 10:16 AM
de Valck, M. (2005). Sound gag: The use of sound for comic effect in the films of Jacques Tati. New Review of Film and Television Studies, 3(2), 223–235.  
Last edited by: Mark Grimshaw-Aagaard 10/21/05, 2:46 PM
Warren, D. H., Welch, R. B., & McCarthy, T. J. (1981). The role of visual-auditory "compellingness" in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557–564.  
Last edited by: Mark Grimshaw-Aagaard 8/26/15, 8:42 AM
Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from  
Added by: Mark Grimshaw-Aagaard 12/6/15, 7:50 PM
WIKINDX 6.7.2 | Total resources: 1229 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)