Sound Research WIKINDX

List Resources

Displaying 1 - 15  of 15 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6, A multi-dimensional typology of games. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:18
Adams, E. W. 2003, November 4–6, The construction of ludic space. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:17
Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6, The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard 11/09/2006, 10:59
Copier, M. 2003, November 4–6, The other game researcher: Participating in and watching the construction of boundaries in game studies. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 31/08/2006, 10:57
Halloran, J., Rogers, Y., & Fitzpatrick, G. 2003, November 4–6, From text to talk: Multiplayer games and voiceover ip. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:16
Järvinen, A. 2003, November 4–6, Making and breaking games: A typology of rules. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:16
Juul, J. 2003, November 4–6, The game, player, world: Looking for a heart of gameness. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:15
Kattenbelt, C., & Raessens, J. 2003, November 4–6, Computer games and the complexity of experience. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 31/08/2006, 10:58
King, G., & Krzywinska, T. 2003, November 4–6, Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:14
Klabbers, J. H. G. 2003, November 4–6, The gaming landscape: A taxonomy for classifying games and simulations. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:13
Lauwaert, M. 2003, November 4–6, In search of a "fifth dimension". Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:12
Nitsche, M., & Thomas, M. 2003, November 4–6, Stepping back: Players as active participators. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard 11/09/2006, 10:57
Roudavski, S., & Penz, F. 2003, November 4–6, Space, agency, meaning and drama in navigable real-time virtual environments. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2006, 11:06
Schut, K. 2003, November 4–6, Technology tells a tale: Digital games and narrative. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard 11/09/2006, 11:00
Stockburger, A. 2003, November 4–6, The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 15/05/2008, 10:09
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)