Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6 A multi-dimensional typology of games. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:18 AM |
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Adams, E. W. 2003, November 4–6 The construction of ludic space. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:17 AM |
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Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6 The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up, Utrecht Universiteit. |
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Added by: Mark Grimshaw-Aagaard 9/11/06, 10:59 AM |
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Copier, M. 2003, November 4–6 The other game researcher: Participating in and watching the construction of boundaries in game studies. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 8/31/06, 10:57 AM |
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Halloran, J., Rogers, Y., & Fitzpatrick, G. 2003, November 4–6 From text to talk: Multiplayer games and voiceover ip. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:16 AM |
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Järvinen, A. 2003, November 4–6 Making and breaking games: A typology of rules. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:16 AM |
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Juul, J. 2003, November 4–6 The game, the player, the world: Looking for a heart of gameness. Paper presented at Level Up, Utrecht Universiteit. |
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Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:15 AM |
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Kattenbelt, C., & Raessens, J. 2003, November 4–6 Computer games and the complexity of experience. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 8/31/06, 10:58 AM |
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King, G., & Krzywinska, T. 2003, November 4–6 Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit. |
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Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:14 AM |
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Klabbers, J. H. G. 2003, November 4–6 The gaming landscape: A taxonomy for classifying games and simulations. Paper presented at Level Up, Utrecht Universiteit. |
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Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:13 AM |
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Lauwaert, M. 2003, November 4–6 In search of a "fifth dimension". Paper presented at Level Up, Utrecht Universiteit. |
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Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:12 AM |
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Nitsche, M., & Thomas, M. 2003, November 4–6 Stepping back: Players as active participators. Paper presented at Level Up. |
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Added by: Mark Grimshaw-Aagaard 9/11/06, 10:57 AM |
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Roudavski, S., & Penz, F. 2003, November 4–6 Space, agency, meaning and drama in navigable real-time virtual environments. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 9/11/06, 11:06 AM |
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Schut, K. 2003, November 4–6 Technology tells a tale: Digital games and narrative. Paper presented at Level Up, Utrecht Universiteit. |
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Added by: Mark Grimshaw-Aagaard 9/11/06, 11:00 AM |
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Stockburger, A. 2003, November 4–6 The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit. |
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Last edited by: Mark Grimshaw-Aagaard 5/15/08, 10:09 AM |
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