Sound Research WIKINDX

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Displaying 1 - 3 of 3 (Bibliography: WIKINDX Master Bibliography)
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Calleja, G. 2007, September 24—28 Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.  
Added by: sirfragalot 2009-08-23 11:31:43
Grimshaw, M., & Schott, G. 2007, September 24—28 Situating gaming as a sonic experience: The acoustic ecology of first person shooters. Paper presented at Situated Play, University of Tokyo.  
Last edited by: sirfragalot 2008-02-15 10:41:58
Hoeger, L., & Huber, W. 2007, September 24—28 Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo.  
Added by: sirfragalot 2009-05-08 04:27:58
WIKINDX 6.4.5 | Total resources: 1059 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)