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Calleja, G. 2007, September 24–28, Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.   
Added by: Mark Grimshaw-Aagaard 23/08/2009, 11:31
Grimshaw, M., & Schott, G. 2007, September 24–28, Situating gaming as a sonic experience: The acoustic ecology of first person shooters. Paper presented at Situated Play, University of Tokyo.   
Last edited by: Mark Grimshaw-Aagaard 15/02/2008, 10:41
Hoeger, L., & Huber, W. 2007, September 24–28, Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo.   
Added by: Mark Grimshaw-Aagaard 08/05/2009, 04:27
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)