Sound Research WIKINDX

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Displaying 1 - 5 of 5 (Bibliography: WIKINDX Master Bibliography)
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Cunningham, S., Grout, V., & Hebblewhite, R. 2006, October 11—12 Computer game audio: The unappreciated scholar of the Half-Life generation. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Last edited by: sirfragalot 2008-02-15 11:56:25
Garcia, J. M. 2006, October 11—12 From heartland values to killing prostitutes: An overview of sound in the video game Grand Theft Auto Liberty City Stories. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Last edited by: sirfragalot 2009-09-17 09:49:33
Jørgensen, K. 2006, October 11—12 On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Last edited by: sirfragalot 2009-09-20 10:53:05
Nordahl, R., Serafin, S., Böttcher, N., & Gelineck, S. 2006, October 11—12 Physically based sonic interaction synthesis for computer games. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Added by: sirfragalot 2008-05-05 10:41:24
Röber, N., Deutshmann, E. C., & Masuch, M. 2006, October 11—12 Authoring of 3D virtual auditory environments. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Added by: sirfragalot 2008-02-15 12:45:01
WIKINDX 6.4.5 | Total resources: 1059 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)