Sound Research WIKINDX

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Displaying 1 - 4  of 4 (Bibliography: WIKINDX Master Bibliography)
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Grimshaw, M., & Schott, G. (2008). A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines. International Journal of Computer Games Technology, 2008.   
Added by: Mark Grimshaw-Aagaard 30/01/2008, 10:27
Lindley, C. A., & Sennersten, C. C. (2008). Game play schemas: From player analysis to adaptive game mechanics. International Journal of Computer Games Technology, 2008.   
Added by: Mark Grimshaw-Aagaard 06/05/2008, 10:43
Pinchbeck, D. (2008). Story and recall in first-person shooters. International Journal of Computer Games Technology, 2008.   
Added by: Mark Grimshaw-Aagaard 27/05/2008, 09:20
Weibel, D., & Wissmath, B. (2011). Immersion in computer games: The role of spatial presence and flow. International Journal of Computer Games Technology, 2011.   
Added by: Mark Grimshaw-Aagaard 11/04/2016, 09:06
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)