Berndt, A., & Hartmann, K. 2007, September 28—29 Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany. |
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Added by: sirfragalot 2008-05-08 08:04:44 |
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Blaszczak, D. 2007, September 28—29 Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany. |
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Added by: sirfragalot 2009-01-14 10:14:29 |
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Davies, G., Cunningham, S., & Grout, V. 2007, September 27—28 Visual stimulus for aural pleasure. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany. |
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Added by: sirfragalot 2008-05-07 10:56:44 |
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Ekman, I. 2007, September 27—28 Sound-based gaming for sighted audiences: Experiences from a mobile multiplayer location aware game. Paper presented at Audio Mostly 2007. |
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Last edited by: sirfragalot 2008-08-11 13:01:43 |
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Farnell, A. 2007, September 28—29 Synthetic game audio with puredata. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany. |
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Added by: sirfragalot 2008-05-07 12:19:16 |
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Martinez Hernandez, E., Adiloglu, K., Annies, R., Purwins, H., & Obermayer, K. 2007, September 28—29 Perceptual representations for classification of everyday sounds. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany. |
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Last edited by: sirfragalot 2008-05-08 07:48:42 |
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Tuuri, K., Mustonen, M.-S., & Pirhonen, A. 2007, September 27—28 Same sound — different meanings: A novel scheme for different modes of listening. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany. |
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Last edited by: sirfragalot 2008-05-07 12:43:35 |
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