Sound Research WIKINDX

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Displaying 1 - 7 of 7 (Bibliography: WIKINDX Master Bibliography)
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Berndt, A., & Hartmann, K. 2007, September 28—29 Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Added by: sirfragalot 2008-05-08 08:04:44
Blaszczak, D. 2007, September 28—29 Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Added by: sirfragalot 2009-01-14 10:14:29
Davies, G., Cunningham, S., & Grout, V. 2007, September 27—28 Visual stimulus for aural pleasure. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Added by: sirfragalot 2008-05-07 10:56:44
Ekman, I. 2007, September 27—28 Sound-based gaming for sighted audiences: Experiences from a mobile multiplayer location aware game. Paper presented at Audio Mostly 2007.  
Last edited by: sirfragalot 2008-08-11 13:01:43
Farnell, A. 2007, September 28—29 Synthetic game audio with puredata. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Added by: sirfragalot 2008-05-07 12:19:16
Martinez Hernandez, E., Adiloglu, K., Annies, R., Purwins, H., & Obermayer, K. 2007, September 28—29 Perceptual representations for classification of everyday sounds. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Last edited by: sirfragalot 2008-05-08 07:48:42
Tuuri, K., Mustonen, M.-S., & Pirhonen, A. 2007, September 27—28 Same sound — different meanings: A novel scheme for different modes of listening. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Last edited by: sirfragalot 2008-05-07 12:43:35
WIKINDX 6.4.5 | Total resources: 1059 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)