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Displaying 1 - 4  of 4 (Bibliography: WIKINDX Master Bibliography)
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IJsselsteijn, W. A., Freeman, J., & de Ridder, H. (2001). Presence: Where are we? Cyberpsychology & Behavior, 4(2), 179–182.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:19 PM
Krez, I., & Niedenthal, S. (2008). Lighting in digital game worlds: Effects on affect and play performance. Cyberpsychology & Behavior, 11(2), 129–137.   
Added by: Mark Grimshaw-Aagaard 7/31/09, 4:16 AM
Reiner, M., & Hecht, D. (2009). Behavioral indications of object-presence in haptic virtual environments. Cyberpsychology & Behavior, 12(2), 183–186.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/4/20, 2:46 PM
Schuemie, M. J., van der Straaten, P., Krijn, M., & van der Mast, C. A. P. G. (2001). Research on presence in virtual reality: A survey. Cyberpsychology & Behavior, 4(2), 183–201.   
Added by: Mark Grimshaw-Aagaard 7/25/18, 9:20 AM
WIKINDX 6.11.0 | Total resources: 1374 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)