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Displaying 1 - 10  of 10 (Bibliography: WIKINDX Master Bibliography)
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Bernstein, C. (2001). Play it again pac-man. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 155–168). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 12/10/2004, 17:08
Kent, S. L. (2001). Super mario nation. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 35–48). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 08/10/2004, 17:00
Slovin, R. (2001). Hot circuits: Reflections on the 1989 video game exhibition of the american museum of the moving image. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 137–154). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 12/10/2004, 17:07
Tews, R. R. (2001). Archetypes on acid: Video games and culture. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 169–182). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 18/10/2004, 17:28
Wolf, M. J. P. (2001). Genre and the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 114–134). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 12/10/2004, 17:05
Wolf, M. J. P. (2001). Introduction. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 1–9). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 08/10/2004, 16:57
Wolf, M. J. P. (2001). Narrative in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 94–111). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 04/10/2006, 12:59
Wolf, M. J. P. (2001). Space in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 51–75). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 08/10/2004, 17:10
Wolf, M. J. P. (2001). The video game as a medium. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 13–33). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 08/10/2004, 16:59
Wolf, M. J. P. (2001). Time in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 78–91). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 14/02/2006, 11:28
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