Sound Research WIKINDX

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Displaying 1 - 7 of 7 (Bibliography: WIKINDX Master Bibliography)
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Ekman, I., Lahti, J., Nummela, J., Lankoski, P., & Mäyrä, F. 2005, June 16–20, Designing sound for a pervasive mobile game. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: Mark Grimshaw-Aagaard 1/7/19, 1:02 PM
Ermi, L., & Mäyrä, F. 2005, June 16–20, Fundamental components of the gameplay experience: Analysing immersion. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: Mark Grimshaw-Aagaard 3/30/11, 4:15 AM
Esposito, N. 2005, June 16–20, A short and simple definition of what a videogame is. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Added by: Mark Grimshaw-Aagaard 8/9/05, 10:55 AM
Fernández-Vara, C., Zagal, J. P., & Mateas, M. 2005, June 16–20, Evolution of spatial configurations in videogames. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: Mark Grimshaw-Aagaard 8/5/05, 10:48 AM
Järvinen, A. 2005, June 16–20, Theory as game: Designing the gamegame. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: Mark Grimshaw-Aagaard 8/2/05, 2:59 PM
Röber, N., & Masuch, M. 2005, June 16–20, Playing audio-only games: A compendium of interacting with virtual auditory worlds. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: Mark Grimshaw-Aagaard 7/27/05, 11:13 AM
Zagal, J. P., Mateas, M., Fernández-Vara, C., Hochhalter, B., & Lichti, N. 2005, June 16–20, Towards an ontological language for game analysis. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: Mark Grimshaw-Aagaard 3/28/06, 11:20 AM
WIKINDX 6.7.0 | Total resources: 1210 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)