Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html |
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Added by: Mark Grimshaw-Aagaard 31/08/2006, 09:49 |
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Bringsjord, S. (2001). Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0101/bringsjord/ |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:00 |
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Carr, D. (2003). Play dead: Genre and affect in silent hill and planescape torment. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/carr/ |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:01 |
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Eskelinen, M. (2001). The gaming situation. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/eskelinen/ |
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Added by: Mark Grimshaw-Aagaard 31/08/2006, 14:44 |
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Galloway, A. R. (2004). Social realism in gaming. Game Studies, 4(1). Retrieved November 14, 2021, from http://gamestudies.org/0401/galloway/ |
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Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 14:12 |
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Jørgensen, K. (2008). Audio and gameplay: An analysis of PvP battlegrounds in World of Warcraft. Game Studies, 8(2). Retrieved January 6, 2009, from http://gamestudies.org/0802/articles/jorgensen |
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Added by: Mark Grimshaw-Aagaard 06/01/2009, 04:42 |
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Juul, J. (2001). Games telling stories? A brief note on games and narratives. Game Studies, 1(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0101/juul-gts/ |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:02 |
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Kücklich, J. (2003). Perspectives of computer game philology. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/kucklich/ |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:02 |
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Lindley, C. A. (2005). The semiotics of time structure in ludic space as a foundation for analysis and design. Game Studies, 5(1). Retrieved March 22, 2006, from http://www.gamestudies.org/0501/lindley/ |
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Last edited by: Mark Grimshaw-Aagaard 22/03/2006, 16:10 |
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Manninen, T. (2003). Interaction forms and communicative actions in multiplayer games. Game Studies, 3(1). Retrieved September 16, 2004, from http://www.gamestudies.org/0301/manninen/ |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:03 |
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Ryan, M.-L. (2001). Beyond myth and metaphor: The case of narrative in digital media. Game Studies, 1(1). Retrieved July 25, 2006, from http://www.gamestudies.org/0101/ryan/ |
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Added by: Mark Grimshaw-Aagaard 25/07/2006, 13:15 |
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Taylor, L. N. (2003). When seams fall apart: Video game space and the player. Game Studies, 3(2). Retrieved March 15, 2006, from http://gamestudies.org/0302/taylor/ |
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Added by: Mark Grimshaw-Aagaard 15/03/2006, 11:32 |
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Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from http://www.gamestudies.org/0401/whalen/ |
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Added by: Mark Grimshaw-Aagaard 06/12/2015, 19:50 |
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Wright, T., Boria, E., & Breidenbach, P. (2002). Creative player actions in FPS online video games. Game Studies, 2(2). Retrieved September 16, 2003, from http://www.gamestudies.org/0202/wright/ |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:06 |
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