Sound Research WIKINDX

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Displaying 1 - 4  of 4 (Bibliography: WIKINDX Master Bibliography)
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Gibbons, W., & Grimshaw-Aagaard, M. (2024). Introduction: A hub world for game audio. In W. Gibbons & M. Grimshaw-Aagaard (Eds.), The Oxford Handbook of Video Game Music and Sound (pp. 1–13). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 3/10/24, 9:40 AM
Grimshaw-Aagaard, M. N. (2024). Ambiguity and vagueness in video game sound. In W. Gibbons & M. Grimshaw-Aagaard (Eds.), The Oxford Handbook of Video Game Music and Sound (pp. 271–286). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/10/24, 10:38 AM
Grimshaw-Aagaard, M. (2024). The importance of sound to the formation of presence. In W. Gibbons & M. Grimshaw-Aagaard (Eds.), The Oxford Handbook of Video Game Music and Sound (pp. 916–928). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/10/24, 10:37 AM
Grimshaw-Aagaard, M. (2024). Video game sound design and the fetish of realism. In W. Gibbons & M. Grimshaw-Aagaard (Eds.), The Oxford Handbook of Video Game Music and Sound (pp. 861–874). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/10/24, 10:35 AM
WIKINDX 6.11.0 | Total resources: 1375 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)