Bridgett, R. (1999). Aural imagery: Sonic ambiguity in time based media. Retrieved November 25, 2021, from http://web.archive.org/ ... design.org.uk/aural.htm |
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Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:31 |
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Bridgett, R. (1999). The aesthetics of film music: From romanticism to modernism. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/music.htm |
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Added by: Mark Grimshaw-Aagaard 02/06/2020, 09:07 |
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Bridgett, R. (2001). Sync-sound in web design and interactive media. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/web.htm |
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Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:37 |
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Bridgett, R. (2002). Citizen kane: Acoustic sound as expressionist device. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/kane.htm |
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Added by: Mark Grimshaw-Aagaard 06/05/2008, 15:43 |
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Bridgett, R. (2002). Interactive music. Retrieved November 25, 2021, from http://web.archive.org/ ... .org.uk/interactive.htm |
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Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:37 |
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Bridgett, R. (2002). Problems with the film music model. Retrieved November 25, 2021, from http://web.archive.org/ ... ign.org.uk/problems.htm |
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Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:36 |
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Bridgett, R. (2002). Sound design: An introduction. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/introduction.htm |
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Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:21 |
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Bridgett, R. (2003). Audio pre-design. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/pre.htm |
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Added by: Mark Grimshaw-Aagaard 10/10/2006, 10:42 |
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Bridgett, R. (2003). Off screen sound in interactive media. Retrieved November 25, 2021, from http://web.archive.org/ ... d-design.org.uk/off.htm |
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Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:35 |
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Bridgett, R. (2003). Subtlety and silence. Retrieved September 9, 2003, from http://www3.sympatico.c ... evelop-Oct2002-Pg28.jpg |
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Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:31 |
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Bridgett, R. (2003). The first stage of sound design is ... well ... er ... design. Retrieved November 25, 2021, from http://web.archive.org/ ... esign.org.uk/design.htm |
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Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:34 |
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Bridgett, R. (2007). Audio postmortem: Scarface: The world is yours. Gamasutra, Retrieved January 8, 2009, from https://www.gamasutra.c ... ortem_scarface_the_.php |
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Added by: Mark Grimshaw-Aagaard 08/01/2009, 10:47 |
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Bridgett, R. (2010). From the shadows of film sound: Cinematic production & creative process in video game audio. |
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Last edited by: Deleted user 01/02/2012, 15:45 |
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Bridgett, R., & Paul, L. J. (2006). Establishing an aesthetic in next generation sound design. Gamasutra, Retrieved June 18, 2008, from https://www.gamasutra.c ... _aesthetic_in_next_.php |
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Last edited by: Mark Grimshaw-Aagaard 07/07/2021, 09:26 |
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