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Displaying 1 - 9  of 9 (Bibliography: WIKINDX Master Bibliography)
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Burn, A., Carr, D., & Schott, G. 2003, September 1. Why should we study digital games? MediaMagazine, pp. 9–11.   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:52
Burn, A., & Schott, G. (2004). Heavy hero or digital dummy? Multimodal player-avatar relations in Final Fantasy 7. visual communication, 3(2), 213–233.   
Last edited by: Mark Grimshaw-Aagaard 15/08/2006, 15:13
Carr, D., Buckingham, D., Burn, A., & Schott, G. (2006). Computer games: Text, narrative and play. Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 21/08/2006, 15:38
Grimshaw, M., & Schott, G. 2007, September 10–11, A conceptual framework for the design and analysis of first-person shooter audio. Paper presented at Third International Conference on Games Research and Development, Manchester.   
Last edited by: Mark Grimshaw-Aagaard 14/09/2007, 19:54
Grimshaw, M., & Schott, G. 2007, September 24–28, Situating gaming as a sonic experience: The acoustic ecology of first person shooters. Paper presented at Situated Play, University of Tokyo.   
Last edited by: Mark Grimshaw-Aagaard 15/02/2008, 10:41
Grimshaw, M., & Schott, G. (2008). A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines. International Journal of Computer Games Technology, 2008.   
Added by: Mark Grimshaw-Aagaard 30/01/2008, 10:27
Marczak, R., Hanna, P., Rouas, J.-L., van Vught, J., & Schott, G. 2014, September 14–20, Sound analysis of gameplay footage [echos] to the understanding of player experience [ethos]: An interdisciplinary approach to feedback-based gameplay metrics. Paper presented at 40th International Computer Music Conference/11th Sound & Music Computing Conference, Athens, Greece.   
Last edited by: Mark Grimshaw-Aagaard 20/12/2014, 10:30
Schott, G., & Burn, A. (2004). Art (re)production as an expression of collective agency within Oddworld fan-culture. Work and Days 43/44, 22(1&2), 251–274.   
Added by: Mark Grimshaw-Aagaard 21/08/2006, 15:36
Schott, G., & Kambouri, M. (2003). Moving between the spectral and material plane: Interactivity in social play with computer games. Convergence, 9(3), 41–55.   
Last edited by: Mark Grimshaw-Aagaard 20/10/2006, 12:07
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)