Burn, A., Carr, D., & Schott, G. 2003, September 1. Why should we study digital games? MediaMagazine, pp. 9–11. |
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Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:52 |
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Carr, D. (2003). Play dead: Genre and affect in silent hill and planescape torment. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/carr/ |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:01 |
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Carr, D. (2006). Games and narrative. In Computer Games: Text, Narrative and Play (pp. 30–44). Cambridge: Polity. |
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Added by: Mark Grimshaw-Aagaard 21/08/2006, 15:48 |
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Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play (pp. 59–71). Cambridge: Polity. |
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Added by: Mark Grimshaw-Aagaard 17/09/2009, 09:41 |
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Carr, D., Buckingham, D., Burn, A., & Schott, G. (2006). Computer games: Text, narrative and play. Cambridge: Polity. |
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Added by: Mark Grimshaw-Aagaard 21/08/2006, 15:38 |
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Carr, D. (2002). Playing with Lara. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 171–180). London: Wallflower Press. |
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Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:44 |
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