Sound Research WIKINDX

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Displaying 1 - 4  of 4 (Bibliography: WIKINDX Master Bibliography)
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Ekman, I., & Lankoski, P. (2009). Hair-raising entertainment: Emotions, sound, and structure in silent hill 2 and fatal frame. In B. Perron (Ed.), Horror Video Games: Essays on the Fusion of Fear and Play Jefferson, NC: McFarland.   
Last edited by: Mark Grimshaw-Aagaard 03/03/2013, 09:37
Grimshaw, M. (2023). Sound. In M. J. P. Wolf & B. Perron (Eds), The Routledge Companion to Video Game Studies 2nd ed. (pp. 188–195). London: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 10/01/2024, 12:45
Grodal, T. (2003). Stories for eye, ear, and muscles: Video games, media, and embodied experiences. In M. J. P. Wolf & B. Perron (Eds), The Video Game Theory Reader (pp. 129–155). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 22/08/2006, 08:23
McMahan, A. (2003). Immersion, engagement, and presence: A new method for analyzing 3-D video games. In M. J. P. Wolf & B. Perron (Eds), The Video Game Theory Reader (pp. 67–87). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 01/02/2018, 15:16
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)