Sound Research WIKINDX

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Displaying 21 - 40  of 95 (Bibliography: WIKINDX Master Bibliography)
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Grimshaw, M. (2003-2008). WIKINDX. (Version 3.8.2) [PHP].   
Last edited by: Mark Grimshaw-Aagaard 19/10/2008, 03:38
Grimshaw, M. 2007, November 21–23, Sound and immersion in the first-person shooter. Paper presented at The 11th International Computer Games Conference, La Rochelle.   
Added by: Mark Grimshaw-Aagaard 31/12/2007, 06:23
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.   
Added by: Mark Grimshaw-Aagaard 30/05/2007, 16:07
Grimshaw, M. 2007, November 14–15, The resonating spaces of first-person shooter games. Paper presented at The 5th International Conference on Game Design and Technology, Liverpool.   
Last edited by: Mark Grimshaw-Aagaard 31/12/2007, 06:20
Grimshaw, M. 2008, November 12–13, Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system. Paper presented at Sixth Annual International Conference in Computer Game Design and Technology, Liverpool.   
Added by: Mark Grimshaw-Aagaard 23/11/2008, 04:32
Grimshaw, M. (2008). Sound and immersion in the first-person shooter. International Journal of Intelligent Games & Simulation, 5(1), 119–124.   
Last edited by: Mark Grimshaw-Aagaard 30/03/2011, 04:25
Grimshaw, M. (2008). The acoustic ecology of the first-person shooter: The player experience of sound in the first-person shooter computer game. Saarbrücken: VDM Verlag Dr. Mueller.   
Added by: Mark Grimshaw-Aagaard 11/08/2008, 13:42
Grimshaw, M. 2009, September 2–3, The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK.   
Last edited by: Mark Grimshaw-Aagaard 31/10/2017, 06:43
Grimshaw, M. (2010). Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador. Comunicar, 34, 73–81.   
Last edited by: Mark Grimshaw-Aagaard 19/04/2010, 08:43
Grimshaw, M. (Ed.). (2011). Game sound technology and player interaction: Concepts and developments. Hershey (PA): IGI.   
Last edited by: Mark Grimshaw-Aagaard 29/10/2010, 04:26
Grimshaw, M. (2014). Sounding off on sound. The Computer Games Journal, 3(2b), 194–195.   
Added by: Mark Grimshaw-Aagaard 10/10/2015, 17:43
Grimshaw, M. (2015). A brief argument for, and summary of, the concept of sonic virtuality. Danish Musicology Online - Special Issue on Sound and Music Production, 81–98.   
Last edited by: Mark Grimshaw-Aagaard 14/07/2021, 06:41
Grimshaw, M. (2008). Per un'analisi comparata del suono nei videogiochi e nel cinema (M. Bittanti, Trans.). In M. Bittanti (Ed.), Schermi interattivi saggi critici su videogiochi e cinema (pp. 95–121). Roma: Meltemi.   
Added by: Mark Grimshaw-Aagaard 11/08/2008, 13:46
Grimshaw, M., Charlton, J., & Jagger, R. (2011). First-person shooters: Immersion and attention. Eludamos. Journal for Computer Game Culture, 5(1), 19–34.   
Added by: Mark Grimshaw-Aagaard 11/07/2011, 03:27
Grimshaw, M., & Garner, T. A. (2012). The use of sound to represent data and concepts as a means to engender creative thought: Some thoughts on implementation and a research agenda. In Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound (pp. 9–15). Association for Computing Machinery.   
Last edited by: Mark Grimshaw-Aagaard 30/09/2012, 08:10
Grimshaw, M., & Garner, T. 2014, October 1–3, Imagining sound. Paper presented at 9th Audio Mostly Conference, Piteå, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 30/10/2014, 09:00
Grimshaw, M., & Garner, T. A. (2015). Sonic virtuality: Sound as emergent perception. New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 31/05/2015, 15:30
Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 16/05/2014, 10:08
Grimshaw, M., & Garner, T. 2013, September 18–20, Sonosemantics. Paper presented at Audio Mostly 2013, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard 11/04/2014, 14:00
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Last edited by: Deleted user 31/07/2009, 16:58
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)