Sound Research WIKINDX

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Displaying 61 - 80  of 95 (Bibliography: WIKINDX Master Bibliography)
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Grimshaw-Aagaard, M. (2019). The necessity of vagueness and ambiguity to the imagining of sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 105–113). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 19/05/2021, 08:41
Grimshaw-Aagaard, M. N. (2019). The necessity of vagueness and ambiguity to the imagining of sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 105–113). United Kingdom: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 06/02/2023, 13:42
Grimshaw-Aagaard, M. (2024). OH-EE-OH-EE-OH-EE-AW-EE-AW! Sound descriptors in the books of Tarzan as facilitators of presence. In J. Murphet & H. Groth (Eds), Edinburgh Companion to Literature & Sound Studies. (pp. 250–263). Edinburgh: Edinburgh University Press.   
Last edited by: Mark Grimshaw-Aagaard 07/12/2023, 15:14
Grimshaw-Aagaard, M., Walther-Hansen, M., & Knakkergaard, M. (Eds). (2019). The Oxford handbook of sound and imagination. Vol. 1 & 2. New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 08/11/2018, 07:04
Gustafsson, C. (2019). Sonic branding: From brand image to brand imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 359–375). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 19/05/2021, 09:10
Harvey, T. S. (2014). Virtual worlds: An ethnomusicological perspective. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 378–391). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 18/01/2014, 13:05
Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 384–415). Hershey (PA): IGI.   
Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 08:37
Keylin, V. (2023). Participatory sound art: Technologies, aesthetics, politics. Singapore: Palgrave Macmillan.   
Added by: Mark Grimshaw-Aagaard 23/11/2023, 06:25
Klem, M. September 21, 2004. Urban Terror audio (1). (to: M. Grimshaw). [Email]   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:41
Klem, M. September 21, 2004. Urban Terror audio (2). (to: M. Grimshaw). [Email]   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:43
Klem, M. November 12, 2004. Urban Terror audio (3). (to: M. Grimshaw). [Email]   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:45
Klem, M. December 15, 2004. Urban Terror audio (4). (to: M. Grimshaw). [Email]   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 14:50
Knakkergaard, M. (2014). The music that’s not there. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 392–404). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 18/01/2014, 13:09
Liljedahl, M. (2011). Sound for fantasy and freedom. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 22–43). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 14/05/2021, 08:06
Manvell, D. December 7, 2023. Standards authorship. (to: M. Grimshaw-Aagaard). [Email]   
Last edited by: Mark Grimshaw-Aagaard 07/01/2024, 10:17
Massumi, B. (2014). Envisioning the virtual. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 55–70). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 15/11/2015, 12:38
Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 264–285). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 14/07/2011, 09:33
Nacke, L., Grimshaw, M., & Lindley, C. A. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers, 22(5), 336–343.   
Last edited by: Mark Grimshaw-Aagaard 05/03/2011, 09:13
Pedersen, K., & Grimshaw-Aagaard, M. (2019). The recording, mixing, and mastering reference handbook. New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 13/02/2019, 17:19
Riddoch, M. (2019). Imagining the sounds themselves. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 55–77). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 19/05/2021, 09:06
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)