Sound Research WIKINDX

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Displaying 1 - 17  of 17 (Bibliography: WIKINDX Master Bibliography)
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Bessell, D. (2002). What's that funny noise? An examination of the role of music in Cool Boarders 2, Alien Trilogy and Medievil 2. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 136–144). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 04/10/2004, 17:07
Bryce, J., & Rutter, J. (2002). Spectacle of the deathmatch: Character and narrative in first-person shooters. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 66–80). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 23/09/2004, 14:59
Burill, D. A. (2002). 'oh grow up 007': The performance of bond and boyhood in film and videogames. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 181–193). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 05/10/2004, 12:02
Carr, D. (2002). Playing with Lara. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 171–180). London: Wallflower Press.   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:44
Grieb, M. (2002). Run lara run. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 157–170). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 04/10/2004, 17:01
Howells, S. A. (2002). Watching a game, playing a movie: When media collide. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 110–121). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 30/09/2004, 08:02
Hunt, L. (2002). 'i know kung fu!': The martial arts in the age of digital reproduction. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 194–205). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 05/10/2004, 12:04
Keane, S. (2002). From hardware to fleshware: Plugging into David Cronenberg's eXistenZ. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 145–156). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 04/10/2004, 17:04
King, G. (2003). Die hard/try harder: Narrative, spectacle and beyond, from hollywood to videogame. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 50–65). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 23/09/2004, 12:28
King, G., & Krzywinska, T. 2003, November 4–6, Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:14
King, G., & Krzywinska, T. (2002). Cinema/videogames/interfaces. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 1–32). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 11/04/2006, 13:42
King, G., & Krzywinska, T. (2006). Film studies and digital games. In J. Rutter & J. Bryce (Eds), Understanding digital games (pp. 112–128). London: Sage Publications.   
Added by: Mark Grimshaw-Aagaard 02/06/2007, 02:39
Krzywinska, T. (2002). Hands-on horror. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 206–223). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 05/10/2004, 12:09
Liang, W., & Tan, M. C. C. (2002). Vision and virtuality: The construction of narrative space in film and computer games. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 98–109). London: Wallflower Press.   
Last edited by: Mark Grimshaw-Aagaard 22/09/2005, 13:11
Mactavish, A. (2002). Technological pleasure: The performance and narrative of technology in Half-Life and other high-tech computer games. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 33–49). London: Wallflower Press.   
Last edited by: Mark Grimshaw-Aagaard 13/01/2006, 13:10
Morris, S. (2002). First person shooters -- a game apparatus. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 81–97). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 23/09/2004, 15:57
Ward, P. (2002). Videogames as remediated animation. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 122–135). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 03/07/2021, 09:04
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)