Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6 The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up, Utrecht Universiteit. |
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Added by: Mark Grimshaw-Aagaard 9/11/06, 10:59 AM |
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Copier, M. 2003, November 4–6 The other game researcher: Participating in and watching the construction of boundaries in game studies. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 8/31/06, 10:57 AM |
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Kattenbelt, C., & Raessens, J. 2003, November 4–6 Computer games and the complexity of experience. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 8/31/06, 10:58 AM |
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Nitsche, M., & Thomas, M. 2003, November 4–6 Stepping back: Players as active participators. Paper presented at Level Up. |
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Added by: Mark Grimshaw-Aagaard 9/11/06, 10:57 AM |
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Schut, K. 2003, November 4–6 Technology tells a tale: Digital games and narrative. Paper presented at Level Up, Utrecht Universiteit. |
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Added by: Mark Grimshaw-Aagaard 9/11/06, 11:00 AM |
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