Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6, The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up. |
|
Added by: Mark Grimshaw-Aagaard 11/09/2006, 10:59 |
|
Copier, M. 2003, November 4–6, The other game researcher: Participating in and watching the construction of boundaries in game studies. Paper presented at Level Up. |
|
Last edited by: Mark Grimshaw-Aagaard 31/08/2006, 10:57 |
|
Kattenbelt, C., & Raessens, J. 2003, November 4–6, Computer games and the complexity of experience. Paper presented at Level Up. |
|
Last edited by: Mark Grimshaw-Aagaard 31/08/2006, 10:58 |
|
Nitsche, M., & Thomas, M. 2003, November 4–6, Stepping back: Players as active participators. Paper presented at Level Up. |
|
Added by: Mark Grimshaw-Aagaard 11/09/2006, 10:57 |
|
Schut, K. 2003, November 4–6, Technology tells a tale: Digital games and narrative. Paper presented at Level Up. |
|
Added by: Mark Grimshaw-Aagaard 11/09/2006, 11:00 |
|