Sound Research WIKINDX

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Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22—23 Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Last edited by: Deleted user 07/31/2009 04:58:36 PM
Lindley, C. A. (2002). Conditioning, learning and creation in games: Narrative, the gameplay gestalt and generative simulation. Retrieved May 24, 2004, from http://zerogame.tii.se/pdfs/NILE.pdf  
Last edited by: sirfragalot 09/26/2005 11:12:45 AM
Lindley, C. A., & Sennersten, C. C. (2008). Game play schemas: From player analysis to adaptive game mechanics. International Journal of Computer Games Technology, 2008,  
Added by: sirfragalot 05/06/2008 10:43:37 AM
Lindley, C. A. (2005). The semiotics of time structure in ludic space as a foundation for analysis and design. Game Studies, 5(1). Retrieved March 22, 2006, from http://www.gamestudies.org/0501/lindley/  
Last edited by: sirfragalot 03/22/2006 04:10:46 PM
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20—21 Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Eindhoven.  
Last edited by: Deleted user 07/31/2009 04:50:40 PM
Nacke, L., Grimshaw, M., & Lindley, C. A. (2010). More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Interacting with Computers, 22(5), 336–343.  
Last edited by: sirfragalot 03/05/2011 09:13:38 AM
WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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