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Huiberts, S. (2010). Captivating sound: The role of audio for immersion in games. Unpublished Thesis PhD, University of Portsmouth and Utrecht School of the Arts, Portsmouth.   
Last edited by: Mark Grimshaw-Aagaard 28/02/2011, 09:13
Huiberts, S. 2011, Listen: Improving the cooperation between game designers and audio designers. Unpublished paper presented at Think Design Play: The fifth international conference of the Digital Research Association (DIGRA), Hilversum, the Netherlands.   
Last edited by: Deleted user 15/01/2013, 11:51
Huiberts, S., & van Tol, R. (2008). IEZA: A framework for game audio. Gamasutra, Retrieved January 24, 2008, from http://www.gamasutra.co ... work_for_game_audio.php   
Added by: Mark Grimshaw-Aagaard 24/01/2008, 12:25
S. Huiberts, R. van Tol & K. Went (Eds.). Game audio lab: An architectural framework for nonlinear audio in games2009. London, UK. Kelly, M. Proceedings AES 35th International Conference Audio for Games. 2009.   
Last edited by: Deleted user 14/01/2013, 14:03
Huiberts, S., van Tol, R., & Went, K. 2009, Game audio lab: An architectural framework for nonlinear audio in games. Paper presented at AES 35th International Conference Audio for Games, Royal Academy of Engineering, London, UK.   
Added by: Deleted user 14/01/2013, 14:06
van Nispen tot Pannerden, T., Huiberts, S., Donders, S., & Koch, S. 2011, The nln-player: A system for nonlinear music in games. Paper presented at Proceedings of the International Computer Music Conference 2011, University of Huddersfield, England.   
Last edited by: Deleted user 15/01/2013, 11:45
Velleman, E., van Tol, R., Huiberts, S., & Verwey, H. (2004). 3d shooting games, multimodal games, sound games and more working examples of the future of games for the blind. Lecture Notes in Computer Science, 3118, 257–263.   
Added by: Mark Grimshaw-Aagaard 23/05/2005, 15:45
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)