Sound Research WIKINDX

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Displaying 1 - 5  of 5 (Bibliography: WIKINDX Master Bibliography)
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Jørgensen, K. 2006, October 11–12, On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2009, 10:53
Jørgensen, K. (2007). On transdiegetic sounds in computer games. Northern Lights, 5, 105–117.   
Added by: Mark Grimshaw-Aagaard 05/01/2009, 10:37
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished Dissertation PhD.   
Last edited by: Mark Grimshaw-Aagaard 21/11/2008, 10:57
Jørgensen, K. (2008). Audio and gameplay: An analysis of PvP battlegrounds in World of Warcraft. Game Studies, 8(2). Retrieved January 6, 2009, from http://gamestudies.org/0802/articles/jorgensen   
Added by: Mark Grimshaw-Aagaard 06/01/2009, 04:42
Jørgensen, K. (2009). A comprehensive study of sound in computer games: How audio affects player action. Queenston: The Edwin Mellen Press.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2012, 09:02
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)