Shilling, R., & Krebs, E. 2002, Videogame and entertainment industry standard sound design techniques and architectures for use in videogames, virtual environments and training. Naval Postgraduate School. |
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Added by: Mark Grimshaw-Aagaard 02/02/2009, 08:34 |
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Shilling, R., Zyda, M., & Wardynski, E. C. 2002, November 30, Introducing emotion into military simulation and videogame design: America’s Army: Operations and VIRTE. Paper presented at GameOn, London. |
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Last edited by: Mark Grimshaw-Aagaard 19/12/2010, 06:19 |
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