Bridgett, R., & Paul, L. J. (2006). Establishing an aesthetic in next generation sound design. Gamasutra, Retrieved June 18, 2008, from https://www.gamasutra.c ... _aesthetic_in_next_.php |
|
Last edited by: Mark Grimshaw-Aagaard 07/07/2021, 09:26 |
|
Paul, L. J. (2003). Audio prototyping with pure data. Gamasutra, Retrieved September 15, 2003, from http://www.gamasutra.co ... /20030528/paul_01.shtml |
|
Added by: Mark Grimshaw-Aagaard 17/09/2004, 09:30 |
|
Paul, L. J. 2003, March 6–8, Game audio: Coding vs. aesthetics. Unpublished paper presented at Game Developers' Conference. |
|
Last edited by: Mark Grimshaw-Aagaard 19/06/2008, 09:05 |
|
Paul, L. J. (2007). Video game audio prototyping with pure data. Retrieved June 18, 2008, from http://www.sfu.ca/~leon ... PureData-LPaul-2007.pdf |
|
Last edited by: Mark Grimshaw-Aagaard 18/06/2008, 11:30 |
|