Collins, K. E. Video games audio. Retrieved November 19, 2003, from http://www.dullien-inc. ... llins/texts/vgaudio.pdf |
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Added by: Mark Grimshaw-Aagaard 09/09/2004, 20:50 |
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Collins, K. (2005). From bits to hits: Video games music changes its tune. Film International, 12, 4–19. |
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Added by: Mark Grimshaw-Aagaard 24/09/2010, 08:02 |
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Collins, K. E. (2007). GamesSound.com: Academic research into games audio. Retrieved January 4, 2008, from http://gamessound.com/ |
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Last edited by: Mark Grimshaw-Aagaard 10/03/2014, 15:28 |
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Collins, K. (2008). Game sound: An introduction to the history, theory, and practice of video game music and sound design. Cambridge, Massachusetts: MIT Press. |
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Added by: Mark Grimshaw-Aagaard 19/10/2008, 03:44 |
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Collins, K. (2013). Playing with sound. Cambridge, Massachusetts: MIT Press. |
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Added by: Mark Grimshaw-Aagaard 10/03/2014, 15:35 |
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Collins, K. (2014). Breaking the fourth wall? User-generated sonic content in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 351–363). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 18/01/2014, 13:01 |
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Collins, K. (2007). An introduction to the participatory and non-linear aspects of video games audio. In S. Hawkins & J. Richardson (Eds), Essays on Sound and Vision Helsinki: Helsinki University Press. |
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Added by: Mark Grimshaw-Aagaard 03/02/2009, 06:00 |
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Collins, K., Tessler, H., Harrigan, K., Dixon, M. J., & Fugelsang, J. (2011). Sound in electronic gambling machines: A review of the literature and its relevance to game sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 1–21). Hershey (PA): IGI. |
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Added by: Mark Grimshaw-Aagaard 29/09/2021, 07:09 |
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Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press. |
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Last edited by: Mark Grimshaw-Aagaard 16/05/2014, 10:08 |
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