Sound Research WIKINDX

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Displaying 1 - 9  of 9 (Bibliography: WIKINDX Master Bibliography)
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Freeman, J., Avons, S. E., Meddis, R., Pearson, D. E., & IJsselsteijn, W. (2000). Using behavioral realism to estimate presence: A study of the utility of postural responses to motion stimuli. Presence: Teleoperators and Virtual Environments, 9(2), 149–164.   
Added by: Mark Grimshaw-Aagaard 9/11/18, 5:03 PM
Freeman, J., Avons, S. E., Pearson, D. E., & IJsselsteijn, W. A. (1999). Effects of sensory information and prior experience on direct subjective ratings of presence. Presence: Teleoperators and Virtual Environments, 8(1), 1–13.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 2/25/18, 9:41 AM
van den Hoogen, W. M., IJsselsteijn, W. A., & de Kort, Y. A. W. 2009, September 1–4, Effects of sensory immersion on behavioural indicators of player experience: Movement synchrony and controller pressure. Paper presented at Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University.   
Added by: Mark Grimshaw-Aagaard 11/2/09, 7:05 AM
IJsselsteijn, W. A., Freeman, J., & de Ridder, H. (2001). Presence: Where are we? Cyberpsychology & Behavior, 4(2), 179–182.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:19 PM
IJsselsteijn, W. (2003). Presence in the past: What can we learn from media history? In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 17–40). Amsterdam: IOS Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/1/18, 10:43 AM
IJsselsteijn, W., & Riva, G. (2003). Being there: The experience of presence in mediated environments. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 3–16). Amsterdam: IOS Press.   
Added by: Mark Grimshaw-Aagaard 2/13/19, 5:04 PM
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Deleted user 7/31/09, 4:50 PM
Riva, G., Davide, F., & IJsselsteijn, W. A. (Eds). (2003). Being there: Concepts, effects and measurements of user presence in synthetic environments. Vol. 5. Amsterdam: IOS Press.   
Added by: Mark Grimshaw-Aagaard 10/8/18, 12:55 PM
Waterworth, E. L., & Waterworth, J. A. (2003). The illusion of being creative. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 223–236). Amsterdam: IOS Press.   
Added by: Mark Grimshaw-Aagaard 2/14/19, 9:48 AM