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Kallinen, K., & Ravaja, N. (2007). Comparing speakers versus headphones in listening to news from a computer: Individual differences and psychophysiological responses. Computers in Human Behavior, 23(1), 303–317.   
Added by: Mark Grimshaw-Aagaard 01/06/2010, 04:32
Kuikkaniemi, K., Laitinen, T., Turpeinen, M., Saari, T., Kosunen, I., & Ravaja, N. 2010, April 10–15, The influence of implicit and explicit biofeedback in first-person shooter games. Paper presented at SIGCHI Conference on Human Factors in Computing Systems, Atlanta Georgia USA.   
Added by: Mark Grimshaw-Aagaard 22/06/2021, 08:24
Ravaja, N., Saari, T., Turpeinen, M., & Laarni, J. (2006). Spatial presence and emotions during video game playing: Does it matter with whom you play? Presence: Teleoperators and Virtual Environments, 15(4), 381–392.   
Added by: Mark Grimshaw-Aagaard 09/03/2018, 09:56
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)