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Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds), Psychology of Music in Multimedia (pp. 289–314). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 25/10/2015, 08:13
Lipscomb, S. D., & Zehnder, S. M. (2005). Immersion in the virtual environment: The effect of a musical score on the video gaming experience. Journal of Physiological Anthropology and Applied Human Science, 23, 89–95.   
Added by: Mark Grimshaw-Aagaard 18/10/2010, 04:50
Zehnder, S. M., & Lipscomb, S. D. (2006). The role of music in video games. In P. Vorderer & J. Bryant (Eds), Playing Video Games: Motives, Responses, and Consequences (pp. 241–258). Mahwah (NJ): Lawrence Elrbaum Associates.   
Added by: Mark Grimshaw-Aagaard 18/10/2010, 04:40
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)