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Collins, K., Tessler, H., Harrigan, K., Dixon, M. J., & Fugelsang, J. (2011). Sound in electronic gambling machines: A review of the literature and its relevance to game sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 1–21). Hershey (PA): IGI.  
Added by: sirfragalot 9/29/21, 7:09 AM
Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.  
Last edited by: sirfragalot 5/16/14, 10:08 AM
WIKINDX 6.5.0 | Total resources: 1117 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)