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Bryce, J., & Rutter, J. (2002). Spectacle of the deathmatch: Character and narrative in first-person shooters. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 66–80). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 23/09/2004, 14:59
King, G., & Krzywinska, T. (2006). Film studies and digital games. In J. Rutter & J. Bryce (Eds), Understanding digital games (pp. 112–128). London: Sage Publications.   
Added by: Mark Grimshaw-Aagaard 02/06/2007, 02:39
Rutter, J., & Bryce, J. (Eds). (2006). Understanding digital games. London: Sage Publications.   
Last edited by: Mark Grimshaw-Aagaard 02/06/2007, 02:32
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)