Sound Research WIKINDX

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Displaying 1 - 14 of 14 (Bibliography: WIKINDX Master Bibliography)
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Adams, E. W. 2003, November 4–6 The construction of ludic space. Paper presented at Level Up.  
Last edited by: sirfragalot 9/20/05, 10:17 AM
Altman, R. (1992). Sound space. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 46–64). New York: Routledge.  
Added by: sirfragalot 2/16/06, 8:28 AM
Fernández-Vara, C., Zagal, J. P., & Mateas, M. 2005, June 16–20 Evolution of spatial configurations in videogames. Paper presented at Changing Views -- Worlds in Play, Toronto.  
Last edited by: sirfragalot 8/5/05, 10:48 AM
Gallese, V. (2016). The multimodal nature of visual perception: Facts and speculations. Gestalt Theory, 38(2/3), 127–140.  
Added by: sirfragalot 9/29/20, 10:35 AM
Güttler, C., & Johansson, T. D. , Spatial principles of level-design in multi-player first-person shooters. Paper presented at Proceedings of the 2nd workshop on Network and system support for games, Redwood City, California.  
Last edited by: sirfragalot 1/14/05, 12:29 PM
King, G., & Krzywinska, T. 2003, November 4–6 Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit.  
Last edited by: sirfragalot 9/20/05, 10:14 AM
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.  
Added by: sirfragalot 3/13/06, 10:16 AM
Lindquist, M. W. (2014). The impact of sound on virtual landscape perception: An empirical evaluation of aural-visual interaction for 3d visualization. Unpublished Doctoral Thesis, University of Sheffield, United Kingdom.  
Added by: sirfragalot 9/16/14, 10:53 AM
More, G., Harvey, L., Moloney, J., & Burry, M. , Implementing nonlinear sound strategies within spatial design: Learning sound and spatial design within a collaborative virtual environment. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.  
Added by: sirfragalot 9/14/04, 9:57 AM
Murphy, D., & Pitt, I. (2001). Spatial sound enhancing virtual story telling. Lecture Notes in Computer Science, 2197, 20–29.  
Added by: sirfragalot 6/8/12, 2:59 PM
Rheingold, H. (1991). Virtual reality: The revolutionary technology of computer-generated artificial worlds -- and how it promises and threatens to transform business and society. New York: Summit Books.  
Last edited by: sirfragalot 4/28/05, 8:58 PM
Truppin, A. (1992). And then there was sound: The films of Andrei Tarkovsky. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 235–248). New York: Routledge.  
Last edited by: sirfragalot 1/11/06, 2:08 AM
Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from http://www.gamestudies.org/0401/whalen/  
Added by: sirfragalot 12/6/15, 7:50 PM
Wolf, M. J. P. (2001). Space in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 51–75). Austin: University of Texas Press.  
Added by: sirfragalot 10/8/04, 5:10 PM
WIKINDX 6.5.0 | Total resources: 1103 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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