Adams, E. W. 2003, November 4–6, The construction of ludic space. Paper presented at Level Up. |
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Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:17 |
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King, G., & Krzywinska, T. 2003, November 4–6, Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit. |
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Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:14 |
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Lindquist, M. W. (2014). The impact of sound on virtual landscape perception: An empirical evaluation of aural-visual interaction for 3d visualization. Unpublished Doctoral Thesis, University of Sheffield, United Kingdom. |
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Added by: Mark Grimshaw-Aagaard 16/09/2014, 10:53 |
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Rheingold, H. (1991). Virtual reality: The revolutionary technology of computer-generated artificial worlds -- and how it promises and threatens to transform business and society. New York: Summit Books. |
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Last edited by: Mark Grimshaw-Aagaard 28/04/2005, 20:58 |
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