Sound Research WIKINDX

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Displaying 1 - 4 of 4 (Bibliography: WIKINDX Master Bibliography)
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Adams, E. W. 2003, November 4–6 The construction of ludic space. Paper presented at Level Up.  
Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:17 AM
King, G., & Krzywinska, T. 2003, November 4–6 Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit.  
Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:14 AM
Lindquist, M. W. (2014). The impact of sound on virtual landscape perception: An empirical evaluation of aural-visual interaction for 3d visualization. Unpublished Doctoral Thesis, University of Sheffield, United Kingdom.  
Added by: Mark Grimshaw-Aagaard 9/16/14, 10:53 AM
Rheingold, H. (1991). Virtual reality: The revolutionary technology of computer-generated artificial worlds -- and how it promises and threatens to transform business and society. New York: Summit Books.  
Last edited by: Mark Grimshaw-Aagaard 4/28/05, 8:58 PM
WIKINDX 6.5.0 | Total resources: 1143 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)