Sound Research WIKINDX

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Adams, E. W. 2003, November 4–6, The construction of ludic space. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:17
King, G., & Krzywinska, T. 2003, November 4–6, Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:14
Lindquist, M. W. (2014). The impact of sound on virtual landscape perception: An empirical evaluation of aural-visual interaction for 3d visualization. Unpublished Doctoral Thesis, University of Sheffield, United Kingdom.   
Added by: Mark Grimshaw-Aagaard 16/09/2014, 10:53
Rheingold, H. (1991). Virtual reality: The revolutionary technology of computer-generated artificial worlds -- and how it promises and threatens to transform business and society. New York: Summit Books.   
Last edited by: Mark Grimshaw-Aagaard 28/04/2005, 20:58
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)