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Displaying 1 - 20  of 28 (Bibliography: WIKINDX Master Bibliography)
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Adorno, T. W., & Horkheimer, M. (2005). The culture industry: Enlightenment as mass deception. Retrieved August 28, 2019, from https://www.marxists.or ... 44/culture-industry.htm   
Added by: Mark Grimshaw-Aagaard 29/08/2019, 15:09
Byrne, R. M. J. (2007). The rational imagination: How people create alternatives to reality. Cambridge: The MIT Press. (Original work published 2005).   
Added by: Mark Grimshaw-Aagaard 27/08/2011, 04:49
Campbell, D. T. (1974). Evolutionary epistemology. In P. A. Schilpp (Ed.), The Philosophy of Karl Popper Vol. XIV Book 1, (pp. 413–463). La Salle, Illinois: Open Court.   
Added by: Mark Grimshaw-Aagaard 15/11/2018, 13:15
Chalmers, D. J. (2017). The virtual and the real. Disputatio, 9(46), 309–352.   
Last edited by: Mark Grimshaw-Aagaard 19/07/2021, 05:59
Chalmers, D. J. (2022). Reality+: Virtual worlds and the problems of philosophy. New York: W. W. Norton & Company.   
Added by: Mark Grimshaw-Aagaard 21/06/2022, 05:55
Clowes, R. W., & Chrisley, R. (2012). Virtualist representation. International Journal of Machine Consciousness, 4(2), 503–522.   
Last edited by: Mark Grimshaw-Aagaard 06/06/2023, 14:37
Dick, P. K. (1978). How to build a universe that doesn't fall apart two days later. Retrieved January 6, 2008, from http://deoxy.org/pkd_how2build.htm   
Added by: Mark Grimshaw-Aagaard 06/01/2008, 08:25
Eliot, T. S. (1936). Burnt Norton. In Four Quartets.   
Last edited by: Mark Grimshaw-Aagaard 28/03/2020, 08:24
Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90–95.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Garner, T. A., & Grimshaw, M. (2014). Sonic virtuality: Understanding audio in a virtual world. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 364–377). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 18/01/2014, 12:55
Garner, T. A. (2019). Bridging the other-real: Video game sound and the imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 789–808). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 19/05/2021, 09:14
Gilbert, S. B. (2016). Perceived realism of virtual environments depends on authenticity. Presence: Teleoperators and Virtual Environments, 25(4), 322–324.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2021, 09:53
Grimshaw-Aagaard, M. (2024). Video game sound design and the fetish of realism. In W. Gibbons & M. Grimshaw-Aagaard (Eds), The Oxford Handbook of Video Game Music and Sound (pp. 861–874). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 10/03/2024, 10:35
Janz, B. B. (2019). Virtual place and virtualized place. In E. Champion (Ed.), The Phenomenology of Real and Virtual Places (pp. 60–75). London: Routledge.   
Added by: Mark Grimshaw-Aagaard 07/03/2019, 15:13
Knakkergaard, M. (2014). The music that’s not there. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 392–404). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 18/01/2014, 13:09
Latour, B. The powers of fac similes: A turing test on science and literature. Retrieved July 14, 2006, from http://www.ensmp.fr/~la ... %20TURING.html#_ftnref6   
Added by: Mark Grimshaw-Aagaard 14/07/2006, 13:45
Law, C. Urban Terror! GameSpy, Retrieved June 2, 2006, from http://archive.gamespy. ... ghts/urbanterror_a.shtm   
Added by: Mark Grimshaw-Aagaard 02/06/2006, 07:33
Lee, K. M. (2004). Why presence occurs: Evolutionary psychology, media equation, and presence. Presence: Teleoperators and Virtual Environments, 13(4), 494–505.   
Last edited by: Mark Grimshaw-Aagaard 15/11/2018, 11:30
Lévy, P. (1998). Becoming virtual: Reality in the digital age. R. Bononno, Trans. London: Plenum Trade.   
Added by: Mark Grimshaw-Aagaard 23/06/2006, 13:19
Mantovani, G., & Riva, G. (1999). "Real" presence: How different ontologies generate different criteria for presence, telepresence, and virtual presence. Presence: Teleoperators and Virtual Environments, 8(5), 540–550.   
Last edited by: Mark Grimshaw-Aagaard 27/02/2022, 19:21
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)