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Sounds of space. (2014). Retrieved December 12, 2014, from http://sonicstudies.org/current  
Last edited by: Mark Grimshaw-Aagaard 12/12/14, 9:57 AM
Blesser, B., & Salter, L.-R. (2007). Spaces speak, are you listening? Experiencing aural architecture. Cambridge, Massachusetts: MIT Press.  
Added by: Mark Grimshaw-Aagaard 4/21/22, 10:30 PM
Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6 The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up, Utrecht Universiteit.  
Added by: Mark Grimshaw-Aagaard 9/11/06, 10:59 AM
Brotons-Mas, J. R., & O'Mara, S. (2006). Neural processing of spatial information: What we know about place cells and what they can tell us about presence. Presence: Teleoperators and Virtual Environments, 15(5), 485–499.  
Added by: Mark Grimshaw-Aagaard 3/9/18, 10:02 AM
Carpenter, E., & McLuhan, M. (1970). Acoustic space. In E. Carpenter & M. McLuhan (Eds), Explorations in Communication (pp. 65–70). London: Jonathan Cape.  
Added by: Mark Grimshaw-Aagaard 1/7/17, 11:56 AM
Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play (pp. 59–71). Cambridge: Polity.  
Added by: Mark Grimshaw-Aagaard 9/17/09, 9:41 AM
Carter, P. (2004). Ambiguous traces, mishearing, and auditory space. In V. Erlmann (Ed.), Hearing Cultures: Essays on Sound Listening and Modernity (pp. 43–63). Oxford: Berg.  
Added by: Mark Grimshaw-Aagaard 12/20/07, 5:14 PM
Chagas, P. C. (2005). Polyphony and embodiment: A critical approach to the theory of autopoiesis. Revista Transcultural de Música, 9 Retrieved July 7, 2006, from http://www.sibetrans.com/trans/trans9/chagas.htm  
Added by: Mark Grimshaw-Aagaard 7/7/06, 11:11 AM
Crang, M., & Thrift, N. (Eds). (2000). Thinking space. London: Routledge.  
Added by: Mark Grimshaw-Aagaard 6/30/06, 12:32 PM
Davis, E. (1997). Acoustic cyberspace. Retrieved March 15, 2011, from http://www.techgnosis.com/acoustic.html  
Added by: Mark Grimshaw-Aagaard 3/15/11, 11:57 AM
Foucault, M. (1984). Of other spaces, heterotopias. Architecture, Mouvement, Continuité, 5, 46–49.  
Last edited by: Mark Grimshaw-Aagaard 12/17/20, 9:52 AM
Gonot, A., Natkin, S., Emerit, M., & Chateau, N. 2006, November 22–24 An experiment in the perception of space through sound in virtual world and games. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Dublin Institute of Technology.  
Added by: Mark Grimshaw-Aagaard 1/29/08, 12:22 PM
Grimshaw, M. (2016). The privatization of sound space. In V. Meelberg, M. Cobussen & B. Truax (Eds), The Routledge Companion to Sounding Art (pp. 463–472). London: Routledge.  
Last edited by: Mark Grimshaw-Aagaard 12/26/17, 3:00 PM
Grimshaw, M. 2007, November 14–15 The resonating spaces of first-person shooter games. Paper presented at The 5th International Conference on Game Design and Technology, Liverpool.  
Last edited by: Mark Grimshaw-Aagaard 12/31/07, 6:20 AM
Grönlund, B. 1997, March 21 Urbanity: Lived space and difference. Paper presented at Urbanity & Aesthetics, Copenhagen University.  
Last edited by: Mark Grimshaw-Aagaard 1/25/06, 1:48 PM
Johannesen, H.-L. Performative space: Architecture beyond media? Retrieved March 21, 2006, from http://www.diffus.dk/di ... designskolen/paper1.pdf  
Added by: Mark Grimshaw-Aagaard 3/21/06, 12:53 PM
Jørgensen, K. 2006, October 11–12 On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Last edited by: Mark Grimshaw-Aagaard 9/20/09, 10:53 AM
Keller, D., Capasso, A., & Wilson, S. R. (2002). Urban corridor:: Accumulation and interaction as form- bearing processes. Retrieved March 21, 2006, from http://ccrma.stanford.e ... erCapassoWilson2002.pdf  
Last edited by: Mark Grimshaw-Aagaard 3/21/06, 11:28 AM
Knakkergaard, M. (2014). The music that’s not there. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 392–404). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 1/18/14, 1:09 PM
Kobayashi, M., Ueno, K., & Ise, S. (2015). The effects of spatialized sounds on the sense of presence in auditory virtual environments: A psychological and physiological study. Presence Connect, 24(2), 163–174.  
Added by: Mark Grimshaw-Aagaard 3/9/18, 1:17 PM
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