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Displaying 1 - 20  of 39 (Bibliography: WIKINDX Master Bibliography)
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Blesser, B., & Salter, L.-R. (2007). Spaces speak, are you listening? Experiencing aural architecture. Cambridge, Massachusetts: MIT Press.   
Last edited by: Mark Grimshaw-Aagaard 23/10/2023, 15:11
Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6, The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard 11/09/2006, 10:59
Brotons-Mas, J. R., & O'Mara, S. (2006). Neural processing of spatial information: What we know about place cells and what they can tell us about presence. Presence: Teleoperators and Virtual Environments, 15(5), 485–499.   
Added by: Mark Grimshaw-Aagaard 09/03/2018, 10:02
Carpenter, E., & McLuhan, M. (1970). Acoustic space. In E. Carpenter & M. McLuhan (Eds), Explorations in Communication (pp. 65–70). London: Jonathan Cape.   
Added by: Mark Grimshaw-Aagaard 07/01/2017, 11:56
Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play (pp. 59–71). Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 17/09/2009, 09:41
Carter, P. (2004). Ambiguous traces, mishearing, and auditory space. In V. Erlmann (Ed.), Hearing Cultures: Essays on Sound Listening and Modernity (pp. 43–63). Oxford: Berg.   
Added by: Mark Grimshaw-Aagaard 20/12/2007, 17:14
Casati, R., Dokic, J., & Di Bona, E. (2005-2020). Sounds. Stanford Encyclopedia of Philosophy. Retrieved October 27, 2021, from http://plato.stanford.edu/entries/sounds/.   
Last edited by: Mark Grimshaw-Aagaard 11/02/2024, 10:09
Chagas, P. C. (2005). Polyphony and embodiment: A critical approach to the theory of autopoiesis. Revista Transcultural de Música, 9 Retrieved July 7, 2006, from http://www.sibetrans.com/trans/trans9/chagas.htm   
Added by: Mark Grimshaw-Aagaard 07/07/2006, 11:11
Corvellec, H., & Paulsson, A. (2023). Resource shifting: Resourcification and de-resourcification for degrowth. Ecological Economics, 205.   
Last edited by: Mark Grimshaw-Aagaard 30/09/2023, 08:55
Crang, M., & Thrift, N. (Eds). (2000). Thinking space. London: Routledge.   
Added by: Mark Grimshaw-Aagaard 30/06/2006, 12:32
Davis, E. (1997). Acoustic cyberspace. Retrieved March 15, 2011, from http://www.techgnosis.com/acoustic.html   
Added by: Mark Grimshaw-Aagaard 15/03/2011, 11:57
Evans, G. (1985). Collected papers. Oxford: Clarendon Press.   
Added by: Mark Grimshaw-Aagaard 10/01/2024, 06:50
Foucault, M. (1984). Of other spaces, heterotopias. Architecture, Mouvement, Continuité, 5, 46–49.   
Last edited by: Mark Grimshaw-Aagaard 17/12/2020, 09:52
Gonot, A., Natkin, S., Emerit, M., & Chateau, N. 2006, November 22–24, An experiment in the perception of space through sound in virtual world and games. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Wolverhampton, UK.   
Added by: Mark Grimshaw-Aagaard 29/01/2008, 12:22
Grimshaw, M. 2007, November 14–15, The resonating spaces of first-person shooter games. Paper presented at The 5th International Conference on Game Design and Technology, Liverpool.   
Last edited by: Mark Grimshaw-Aagaard 31/12/2007, 06:20
Grimshaw, M. (2016). The privatization of sound space. In V. Meelberg, M. Cobussen & B. Truax (Eds), The Routledge Companion to Sounding Art (pp. 463–472). London: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 26/12/2017, 15:00
Grönlund, B. 1997, March 21, Urbanity: Lived space and difference. Paper presented at Urbanity & Aesthetics, Copenhagen University.   
Last edited by: Mark Grimshaw-Aagaard 25/01/2006, 13:48
Hultman, J., Corvellec, H., Jerneck, A., Arvidsson, S., Ekroos, J., & Gustafsson, C., et al. (2021). A resourcification manifesto: Understanding the social process of resources becoming resources. Research Policy, 50(9), 1–7.   
Last edited by: Mark Grimshaw-Aagaard 09/03/2023, 17:59
Johannesen, H.-L. Performative space: Architecture beyond media? Retrieved March 21, 2006, from http://www.diffus.dk/di ... designskolen/paper1.pdf   
Added by: Mark Grimshaw-Aagaard 21/03/2006, 12:53
Jørgensen, K. 2006, October 11–12, On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2009, 10:53
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)