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Displaying 161 - 174  of 174 (Bibliography: WIKINDX Master Bibliography)
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Walther-Hansen, M., & Grimshaw, M. 2016, October 2–4, Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016, Piteå, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 28/08/2020, 21:08
Waterworth, J. A., & Waterworth, E. L. (2003). Being and time: Judged presence and duration as a function of media form. Presence: Teleoperators and Virtual Environments, 12(5), 495–511.   
Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 15:00
Waterworth, J. A., & Waterworth, E. L. (2003). The core of presence: Presence as perceptual illusion. Presence Connect, 3(February).   
Added by: Mark Grimshaw-Aagaard 27/09/2018, 10:40
Waterworth, J. A., & Waterworth, E. L. (2014). Distributed embodiment: Real presence in virtual bodies. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 589–601). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:16
Waterworth, E. L., & Waterworth, J. A. (2003). The illusion of being creative. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 223–236). Amsterdam: IOS Press.   
Added by: Mark Grimshaw-Aagaard 14/02/2019, 09:48
Weibel, D., & Wissmath, B. (2011). Immersion in computer games: The role of spatial presence and flow. International Journal of Computer Games Technology, 2011.   
Added by: Mark Grimshaw-Aagaard 11/04/2016, 09:06
Welch, R. B., Blackmon, T. T., Liu, A., Mellors, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments, 5(3), 263–273.   
Added by: Mark Grimshaw-Aagaard 17/09/2018, 18:28
Wenzel, E. M. (1992). Localization in virtual acoustic displays. Presence: Teleoperators and Virtual Environments, 1(1), 80–107.   
Last edited by: Mark Grimshaw-Aagaard 28/02/2018, 09:15
Wilcox-Netepczuk, D. 2013, July 30–August 1, Immersion and realism in video games: The confused moniker of video game engrossment. Paper presented at The 18th International Conference on Computer Games.   
Last edited by: Mark Grimshaw-Aagaard 28/07/2017, 11:30
Witmer, B. G., & Singer, M. J. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225–240.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:16
Young, G. W., O’Dwyer, N., Vargas, M. F., Donnell, R. M., & Smolic, A. (2023). Feel the music! Audience experiences of audio–tactile feedback in a novel virtual reality volumetric music video. Arts, 12(4).   
Last edited by: Mark Grimshaw-Aagaard 18/07/2023, 13:33
Zahorik, P., & Jenison, R. L. (1998). Presence as being-in-the-world. Presence: Teleoperators and Virtual Environments, 7(1), 78–89.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:15
Zeltzer, D. (1992). Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments, 1(1), 127–132.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:15
Zlobin, D. September 19, 2020. Denis Zlobin emails. (to: M. Grimshaw-Aagaard). [Email]   
Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 13:20
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)