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Displaying 41 - 60  of 174 (Bibliography: WIKINDX Master Bibliography)
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Friedman, D., Brogni, A., Guger, C., Antley, A., Steed, A., & Slater, M. (2006). Sharing and analyzing data from presence experiments. Presence: Teleoperators and Virtual Environments, 15(5), 599–610.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 16:52
Garau, M., Friedman, D., Ritter Widenfeld, H., & Antley, A. Temporal and spatial variations in presence: Qualitative analysis of interviews from an experiment on breaks in presence. Presence: Teleoperators and Virtual Environments, 17(3), 293–309.   
Added by: Mark Grimshaw-Aagaard 09/03/2018, 12:18
Garau, M., Slater, M., Pertaub, D.-P., & Razzaque, S. (2005). The responses of people to virtual humans in an immersive virtual environment. Presence: Teleoperators and Virtual Environments, 14(1), 104–116.   
Added by: Mark Grimshaw-Aagaard 06/03/2018, 11:59
Gazzola, V., Aziz-Zadeh, L., & Keysers, C. (2006). Empathy and the somatotopic auditory mirror system in humans. Current Biology, 16, 1824–1829.   
Last edited by: Mark Grimshaw-Aagaard 27/02/2019, 12:44
Gilbert, S. B. (2016). Perceived realism of virtual environments depends on authenticity. Presence: Teleoperators and Virtual Environments, 25(4), 322–324.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2021, 09:53
Gilkey, R. H., & Weisenberger, J. M. (1995). The sense of presence for the suddenly deafened adult: Implications for virtual environments. Presence: Teleoperators and Virtual Environments, 4(4), 357–363.   
Last edited by: Mark Grimshaw-Aagaard 13/08/2018, 12:53
Green, M. C., & McAllister, C. A. (2020). Presence. The International Encyclopedia of Media Psychology. Retrieved December 7, 2020, from https://onlinelibrary.w ... /9781119011071.iemp0058.   
Last edited by: Mark Grimshaw-Aagaard 07/12/2020, 10:30
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Last edited by: Deleted user 31/07/2009, 16:58
Grimshaw, M. (2017). Presence through sound. In C. Wöllner (Ed.), Body, Sound and Space in Music and Beyond: Multimodal Explorations (pp. 279–298). London: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 28/08/2020, 21:07
Grimshaw-Aagaard, M. (2019). Sonic virtuality, environment, and presence. In J. Braga (Ed.), Conceiving Virtuality: From Art To Technology (pp. 69–80). Switzerland: Springer Nature.   
Last edited by: Mark Grimshaw-Aagaard 12/09/2020, 08:40
Grimshaw-Aagaard, M. N. (2019). Presence and biofeedback in first-person perspective computer games: The potential of sound. In M. Filimowicz (Ed.), Foundations in Sound Design for Interactive Media (pp. 78–94). New York: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 04/01/2024, 09:27
Grimshaw-Aagaard, M. (2024). The importance of sound to the formation of presence. In W. Gibbons & M. Grimshaw-Aagaard (Eds), The Oxford Handbook of Video Game Music and Sound (pp. 916–928). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 10/03/2024, 10:37
Grimshaw-Aagaard, M. (2019). Presence, environment, and sound and the role of imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 669–681). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 27/11/2021, 12:43
Grimshaw-Aagaard, M. (2024). OH-EE-OH-EE-OH-EE-AW-EE-AW! Sound descriptors in the books of Tarzan as facilitators of presence. In J. Murphet & H. Groth (Eds), Edinburgh Companion to Literature & Sound Studies. (pp. 250–263). Edinburgh: Edinburgh University Press.   
Last edited by: Mark Grimshaw-Aagaard 07/12/2023, 15:14
Gross, D. C., Stanney, K. M., & Cohn, J. (2005). Evoking affordances in virtual environments via sensory-stimuli substitution. Presence: Teleoperators and Virtual Environments, 14(4), 482–491.   
Added by: Mark Grimshaw-Aagaard 06/03/2018, 12:08
Gumbrecht, H. U. (2004). Production of presence: What meaning cannot convey. Stanford: Stanford University Press.   
Last edited by: Mark Grimshaw-Aagaard 08/11/2023, 07:46
Hahn, J. K., Fouad, H., Gritz, L., & Lee, J. W. (1998). Integrating sounds and motions in virtual environments. Presence: Teleoperators and Virtual Environments, 7(1), 67–77.   
Last edited by: Mark Grimshaw-Aagaard 30/07/2018, 12:44
Harvey, M. A., & Sanchez-Vives, M. V. (2005). The binding problem in presence research. Presence: Teleoperators and Virtual Environments, 14(5), 616–621.   
Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 14:51
Heeter, C. (1992). Being there: The subjective experience of presence. Presence: Teleoperators and Virtual Environments, 1(2), 262–271.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:20
Heeter, C. (2003). Reflections on real presence by a virtual person. Presence: Teleoperators and Virtual Environments, 12(4), 335–345.   
Added by: Mark Grimshaw-Aagaard 11/09/2018, 17:07
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)