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Farnell, A. (2011). Behaviour, structure and causality in procedural audio. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 313–339). Hershey (PA): IGI. |
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Raghuvanshi, N., Lauterbach, C., Chandak, A., Manocha, D., & Lin, M. C. (2007). Symphony: Realtime physically based sound synthesis for large environments. Communications of the ACM, 50(7), 66–73. |
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Last edited by: Mark Grimshaw-Aagaard 22/01/2008, 04:03 |
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