Farnell, A. 2007, September 28–29, Synthetic game audio with puredata. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau. |
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Farnell, A. (2011). Behaviour, structure and causality in procedural audio. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments (pp. 313–339). Hershey (PA): IGI. |
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Raghuvanshi, N., Lauterbach, C., Chandak, A., Manocha, D., & Lin, M. C. (2007). Symphony: Realtime physically based sound synthesis for large environments. Communications of the ACM, 50(7), 66–73. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 1/22/08, 4:03 AM |
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