Douglas, Y., & Hargadon, A. 2000, May 30–June 3, The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas. |
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Added by: Mark Grimshaw-Aagaard 22/12/2021, 10:24 |
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Lindley, C. A., & Sennersten, C. C. (2008). Game play schemas: From player analysis to adaptive game mechanics. International Journal of Computer Games Technology, 2008. |
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Added by: Mark Grimshaw-Aagaard 06/05/2008, 10:43 |
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Walther-Hansen, M., & Grimshaw, M. 2016, October 2–4, Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016, Piteå, Sweden. |
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Last edited by: Mark Grimshaw-Aagaard 28/08/2020, 21:08 |
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