Bregman, A. S. (1993). Auditory scene analysis: Hearing in complex environments. In S. McAdams & E. Bigand (Eds), Thinking in Sound: The Cognitive Psychology of Human Audition (pp. 10–36). Oxford: Clarendon Press. |
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Chion, M. (1994). Audio-vision: Sound on screen. C. Gorbman, Trans. New York: Columbia University Press. |
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Friberg, J., & Gärdenfors, D. 2004, June 3–5, Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore. |
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Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29. |
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Grimshaw, M., & Garner, T. A. (2015). Sonic virtuality: Sound as emergent perception. New York: Oxford University Press. |
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Persyn, L. (2024). The sound of a shared intimacy: A phenomenological research into sound(ing) and listening in performance practices. Unpublished Doctor of Art Studies PhD, Ghent University, Belgium. |
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Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books. |
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Tuuri, K., Mustonen, M.-S., & Pirhonen, A. 2007, September 27–28, Same sound — different meanings: A novel scheme for different modes of listening. Paper presented at Audio Mostly 2007. |
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