Sound Research WIKINDX

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Displaying 1 - 7  of 7 (Bibliography: WIKINDX Master Bibliography)
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Bregman, A. S. (1993). Auditory scene analysis: Hearing in complex environments. In S. McAdams & E. Bigand (Eds), Thinking in Sound: The Cognitive Psychology of Human Audition (pp. 10–36). Oxford: Clarendon Press.   
Last edited by: Mark Grimshaw-Aagaard 28/09/2005, 10:43
Chion, M. (1994). Audio-vision: Sound on screen. C. Gorbman, Trans. New York: Columbia University Press.   
Added by: Mark Grimshaw-Aagaard 07/06/2021, 08:48
Friberg, J., & Gärdenfors, D. 2004, June 3–5, Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore.   
Added by: Mark Grimshaw-Aagaard 04/04/2016, 13:09
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 00:12
Grimshaw, M., & Garner, T. A. (2015). Sonic virtuality: Sound as emergent perception. New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 31/05/2015, 15:30
Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books.   
Last edited by: Mark Grimshaw-Aagaard 14/02/2014, 16:44
Tuuri, K., Mustonen, M.-S., & Pirhonen, A. 2007, September 27–28, Same sound — different meanings: A novel scheme for different modes of listening. Paper presented at Audio Mostly 2007.   
Last edited by: Mark Grimshaw-Aagaard 07/05/2008, 12:43
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)