Sound Research WIKINDX

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Bregman, A. S. (1993). Auditory scene analysis: Hearing in complex environments. In S. McAdams & E. Bigand (Eds), Thinking in Sound: The Cognitive Psychology of Human Audition (pp. 10–36). Oxford: Clarendon Press.  
Last edited by: sirfragalot 9/28/05, 10:43 AM
Chion, M. (1994). Audio-vision: Sound on screen C. Gorbman, Trans. New York: Columbia University Press.  
Added by: sirfragalot 6/7/21, 8:48 AM
Friberg, J., & Gärdenfors, D. 2004, June 3–5 Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore.  
Added by: sirfragalot 4/4/16, 1:09 PM
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.  
Last edited by: sirfragalot 10/14/08, 12:12 AM
Grimshaw, M., & Garner, T. A. (2015). Sonic virtuality: Sound as emergent perception. New York: Oxford University Press.  
Last edited by: sirfragalot 5/31/15, 3:30 PM
Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books.  
Last edited by: sirfragalot 2/14/14, 4:44 PM
Tuuri, K., Mustonen, M.-S., & Pirhonen, A. 2007, September 27–28 Same sound — different meanings: A novel scheme for different modes of listening. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Last edited by: sirfragalot 5/7/08, 12:43 PM
WIKINDX 6.5.0 | Total resources: 1103 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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