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Diegesis. (2003-2006). Wikipedia, Retrieved January 12, 2006, from http://en.wikipedia.org/wiki/Diegetic  
Last edited by: sirfragalot 5/15/06, 12:44 PM
Chion, M. (1994). Audio-vision: Sound on screen C. Gorbman, Trans. New York: Columbia University Press.  
Added by: sirfragalot 6/7/21, 8:48 AM
Coward, S. W., & Stevens, C. J. (2004). Extracting meaning from sound: Nomic mappings, everyday listening, and perceiving object size from frequency. The Psychological Record, 54(3), 349–364.  
Last edited by: sirfragalot 2/24/06, 12:40 PM
Curtis, S. (1992). The sound of the early Warner Bros. cartoons. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 191–203). New York: Routledge.  
Last edited by: sirfragalot 2/13/20, 1:23 PM
Darley, A. (2000). Visual digital culture: Surface play and spectacle in new media genres. London: Routledge.  
Last edited by: sirfragalot 11/5/06, 11:59 AM
Fitch, W. T., & Kramer, G. (1994). Sonifying the body electric: Superiority of an auditory over a visual display in a complex, multivariate system. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 307–325). Reading MA: Addison-Wesley.  
Added by: sirfragalot 9/16/05, 12:19 PM
Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html  
Added by: sirfragalot 3/28/06, 4:45 PM
Friberg, J., & Gärdenfors, D. 2004, June 3–5 Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore.  
Added by: sirfragalot 4/4/16, 1:09 PM
Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313.  
Last edited by: sirfragalot 4/25/13, 4:39 PM
Gaver, W. W. (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4(1), 67–94.  
Last edited by: sirfragalot 4/26/13, 4:41 PM
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.  
Last edited by: sirfragalot 10/14/08, 12:12 AM
Hahn, J. K., Fouad, H., Gritz, L., & Lee, J. W. (1998). Integrating sounds and motions in virtual environments. Presence: Teleoperators and Virtual Environments, 7(1), 67–77.  
Last edited by: sirfragalot 7/30/18, 12:44 PM
van Leeuwen, T. (1999). Speech, music, sound. London: MacMillan Press.  
Added by: sirfragalot 9/22/06, 3:16 PM
O'Callaghan, C. (2007). Sounds. Oxford: Oxford University Press.  
Added by: sirfragalot 5/9/13, 9:23 AM
Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books.  
Last edited by: sirfragalot 2/14/14, 4:44 PM
Sloboda, J. A., & Juslin, P. N. (2002). Psychological perspectives on music and emotion. In P. N. Juslin & J. A. Sloboda (Eds), Music and Emotion: Theory and Research (pp. 71–104). Oxford: Oxford University Press.  
Added by: sirfragalot 11/1/10, 3:55 AM
Somers, E. 2000, April 2–5 Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.  
Added by: sirfragalot 9/16/05, 1:58 PM
Stockburger, A. 2003, November 4–6 The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit.  
Last edited by: sirfragalot 5/15/08, 10:09 AM
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.  
Added by: sirfragalot 5/15/08, 3:04 PM
Wenzel, E. M. (1992). Localization in virtual acoustic displays. Presence: Teleoperators and Virtual Environments, 1(1), 80–107.  
Last edited by: sirfragalot 2/28/18, 9:15 AM
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