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Diegesis. (2003-2006). Wikipedia, Retrieved January 12, 2006, from http://en.wikipedia.org/wiki/Diegetic  
Last edited by: sirfragalot 05/15/2006 12:44:20 PM
Chion, M. (1994). Audio-vision: Sound on screen C. Gorbman, Trans. New York: Columbia University Press.  
Added by: sirfragalot 06/07/2021 08:48:33 AM
Coward, S. W., & Stevens, C. J. (2004). Extracting meaning from sound: Nomic mappings, everyday listening, and perceiving object size from frequency. The Psychological Record, 54(3), 349–364.  
Last edited by: sirfragalot 02/24/2006 12:40:37 PM
Curtis, S. (1992). The sound of the early Warner Bros. cartoons. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 191–203). New York: Routledge.  
Last edited by: sirfragalot 02/13/2020 01:23:39 PM
Darley, A. (2000). Visual digital culture: Surface play and spectacle in new media genres. London: Routledge.  
Last edited by: sirfragalot 11/05/2006 11:59:08 AM
Fitch, W. T., & Kramer, G. (1994). Sonifying the body electric: Superiority of an auditory over a visual display in a complex, multivariate system. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 307–325). Reading MA: Addison-Wesley.  
Added by: sirfragalot 09/16/2005 12:19:19 PM
Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html  
Added by: sirfragalot 03/28/2006 04:45:30 PM
Friberg, J., & Gärdenfors, D. 2004, June 3—5 Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore.  
Added by: sirfragalot 04/04/2016 01:09:02 PM
Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313.  
Last edited by: sirfragalot 04/25/2013 04:39:09 PM
Gaver, W. W. (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4(1), 67–94.  
Last edited by: sirfragalot 04/26/2013 04:41:21 PM
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.  
Last edited by: sirfragalot 10/14/2008 12:12:13 AM
Hahn, J. K., Fouad, H., Gritz, L., & Lee, J. W. (1998). Integrating sounds and motions in virtual environments. Presence: Teleoperators and Virtual Environments, 7(1), 67–77.  
Last edited by: sirfragalot 07/30/2018 12:44:39 PM
van Leeuwen, T. (1999). Speech, music, sound. London: MacMillan Press.  
Added by: sirfragalot 09/22/2006 03:16:22 PM
O'Callaghan, C. (2007). Sounds. Oxford: Oxford University Press.  
Added by: sirfragalot 05/09/2013 09:23:59 AM
Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books.  
Last edited by: sirfragalot 02/14/2014 04:44:00 PM
Sloboda, J. A., & Juslin, P. N. (2002). Psychological perspectives on music and emotion. In P. N. Juslin & J. A. Sloboda (Eds), Music and Emotion: Theory and Research (pp. 71–104). Oxford: Oxford University Press.  
Added by: sirfragalot 11/01/2010 03:55:13 AM
Somers, E. 2000, April 2—5 Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.  
Added by: sirfragalot 09/16/2005 01:58:21 PM
Stockburger, A. 2003, November 4—6 The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit.  
Last edited by: sirfragalot 05/15/2008 10:09:26 AM
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.  
Added by: sirfragalot 05/15/2008 03:04:43 PM
Wenzel, E. M. (1992). Localization in virtual acoustic displays. Presence: Teleoperators and Virtual Environments, 1(1), 80–107.  
Last edited by: sirfragalot 02/28/2018 09:15:16 AM
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WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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