Sound Research WIKINDX

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Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html   
Added by: Mark Grimshaw-Aagaard 28/03/2006, 16:45
Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313.   
Last edited by: Mark Grimshaw-Aagaard 25/04/2013, 16:39
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 00:12
O'Callaghan, C. (2007). Sounds. Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 09/05/2013, 09:23
Stockburger, A. 2003, November 4–6, The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 15/05/2008, 10:09
Zagal, J. P., Mateas, M., Fernández-Vara, C., Hochhalter, B., & Lichti, N. 2005, June 16–20, Towards an ontological language for game analysis. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 28/03/2006, 11:20
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)