Sound Research WIKINDX

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Displaying 1 - 12 of 12 (Bibliography: WIKINDX Master Bibliography)
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Coward, S. W., & Stevens, C. J. (2004). Extracting meaning from sound: Nomic mappings, everyday listening, and perceiving object size from frequency. The Psychological Record, 54(3), 349–364.  
Last edited by: Mark Grimshaw-Aagaard 2/24/06, 12:40 PM
Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html  
Added by: Mark Grimshaw-Aagaard 3/28/06, 4:45 PM
Friberg, J., & Gärdenfors, D. 2004, June 3–5 Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore.  
Added by: Mark Grimshaw-Aagaard 4/4/16, 1:09 PM
Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313.  
Last edited by: Mark Grimshaw-Aagaard 4/25/13, 4:39 PM
Gaver, W. W. (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4(1), 67–94.  
Last edited by: Mark Grimshaw-Aagaard 4/26/13, 4:41 PM
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.  
Last edited by: Mark Grimshaw-Aagaard 10/14/08, 12:12 AM
Hahn, J. K., Fouad, H., Gritz, L., & Lee, J. W. (1998). Integrating sounds and motions in virtual environments. Presence: Teleoperators and Virtual Environments, 7(1), 67–77.  
Last edited by: Mark Grimshaw-Aagaard 7/30/18, 12:44 PM
O'Callaghan, C. (2007). Sounds. Oxford: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 5/9/13, 9:23 AM
Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books.  
Last edited by: Mark Grimshaw-Aagaard 2/14/14, 4:44 PM
Somers, E. 2000, April 2–5 Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.  
Added by: Mark Grimshaw-Aagaard 9/16/05, 1:58 PM
Stockburger, A. 2003, November 4–6 The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit.  
Last edited by: Mark Grimshaw-Aagaard 5/15/08, 10:09 AM
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.  
Added by: Mark Grimshaw-Aagaard 5/15/08, 3:04 PM
WIKINDX 6.5.0 | Total resources: 1143 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)