Coward, S. W., & Stevens, C. J. (2004). Extracting meaning from sound: Nomic mappings, everyday listening, and perceiving object size from frequency. The Psychological Record, 54(3), 349–364. |
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Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html |
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Added by: Mark Grimshaw-Aagaard 28/03/2006, 16:45 |
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Friberg, J., & Gärdenfors, D. 2004, June 3–5, Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore. |
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Added by: Mark Grimshaw-Aagaard 04/04/2016, 13:09 |
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Gaver, W. W. (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4(1), 67–94. |
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Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313. |
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Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29. |
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Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 00:12 |
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Hahn, J. K., Fouad, H., Gritz, L., & Lee, J. W. (1998). Integrating sounds and motions in virtual environments. Presence: Teleoperators and Virtual Environments, 7(1), 67–77. |
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Last edited by: Mark Grimshaw-Aagaard 30/07/2018, 12:44 |
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O'Callaghan, C. (2007). Sounds. Oxford: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 09/05/2013, 09:23 |
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Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books. |
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Last edited by: Mark Grimshaw-Aagaard 14/02/2014, 16:44 |
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Somers, E. 2000, April 2–5, Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta. |
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Added by: Mark Grimshaw-Aagaard 16/09/2005, 13:58 |
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Stockburger, A. 2003, November 4–6, The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit. |
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Last edited by: Mark Grimshaw-Aagaard 15/05/2008, 10:09 |
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Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London. |
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Added by: Mark Grimshaw-Aagaard 15/05/2008, 15:04 |
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