Bross, M. (1997). Effective music for games and multimedia. Gamasutra, 1 Retrieved September 6, 2004, from http://www.gamasutra.co ... 497/effective_music.htm |
|
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:53 |
|
Bross, M. (1997). Powerful audio tips for game and multimedia developers. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... ./103197/audio_tips.htm |
|
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:50 |
|
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden. |
|
Last edited by: Deleted user 31/07/2009, 16:58 |
|
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21, Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg. |
|
Last edited by: Deleted user 31/07/2009, 16:50 |
|